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Despite status as lacking “true AR,” Pokemon Go and Snapchat Lenses are the most penetrated, albeit primitive, forms of AR. And they’ve done the technology a favor as its gateway drug. Social Lenses are also notably the most monetizable form of AR, with real brand ad revenue.

The latest evidence comes from Snapchat, which reports that 350,000 AR lenses have been created on its Lens Studio. Though most of those are from individuals, a worthwhile amount is coming from brand advertisers, such as the Jordan Brand campaign we recently profiled.

Like that example, AR ads are advantaged by ability to span the consumer purchase funnel. Not only does it feature products in demonstrable ways (upper funnel), but it increasingly has transactional functions (lower funnel) like Snap’s Shoppable Lenses and Facebook’s similar play.

https://youtu.be/lcuEmgbBQyw

Snapchat has already achieved a 9 percent sales lift compared to non-AR benchmarks. Facebook is close behind and its overall scale means that it will likely pull ahead in the coming year. Instagram is also a sleeping giant for AR Lenses, with small integrations already happening.

Another important question is how much does it cost? We believe it’s currently under-valued as Snapchat, Facebook and others lower the price to entice the famously tech-laggard Madison Avenue. In fact, Snapchat has dropped its price for branded AR Lenses significantly.

Currently, Snapchat offers a few options. The example given above for Foot Locker’s campaign involves the relatively new “Snap Ad-to-AR” ads. One of its points of appeal is cost: It has been reported to be more economical than branded AR lenses (though Ad-to-AR includes lenses).

Global AR Ad Revenue (simplified view: see report for full detail)

Specifically, Ad to AR ads are auctioned at $3 to $8 CPMs, then placed programmatically and targeted to relevant users and affinity groups in Snapchat’s social graph. Using these prices and reported reach, we’ve estimated the cost of the Foot Locker campaign to be $22,000.

This compares to branded lenses which cost $40,000 per day to run, plus an $8-$20 CPM. The difference between “Ad to AR” and branded lenses is how they’re distributed. The former are delivered through Snap Ads, while the latter are pushed to the lens carousel of targeted users.

Though this is admittedly a sample of one, it’s a valuable data point to calibrate how AR ad pricing is shaping up today. Just like in the early days of smartphone advertising, more data will become available. We’ll be watching closely and collecting it as that happens.


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Disclosure: ARtillry has no financial stake in the companies mentioned in this post, nor received payment for its production. Disclosure and ethics policy can be seen here.

Header image credit: Snap, Inc.