One of the popular discussions in early days of immersive computing is the verticals and use cases that will be most impacted. Manufacturing and medical are often mentioned for AR, while gaming and entertainment are prevalent for VR.

But the area that potentially holds the most practical, societal and altruistic value is education. It’s all about AR and VR interfaces to transform how students learn in more immersive ways. This is where Lifeliqe hangs its hat, as we discuss in the latest issue of ARtillry Innovators.

CEO and Co-founder Ondrej Homola joins us to discuss Lifeliqe’s place in immersive learning. The challenge according to Homola is to balance all of the constituents in education — students, teachers, schools, municipalities and tech partners.

We discuss this and more on the episode which you can see in full below. Stay tuned for more, and let us know if you’d like to be a guest on the show or have topic suggestions for future episodes.

Disclosure: ARtillry has no financial stake in the companies mentioned in this post, nor received payment for its production. Disclosure and ethics policy can be seen here.